Tools

Ruins of Dawn Build Checklist

Step-by-step planning tables for demo and launch builds — class goals, affix targets, and forging order.

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Ruins of Dawn Build Checklist — Planning Tool

Use this Ruins of Dawn build checklist before you extract, inject, or reforge expensive pieces in RuinsofDawnDemo or the full game after August 14, 2026. Forging mistakes are permanent when donor items are destroyed — this static planner keeps your goals visible while you cross-reference the affix glossary, Forging builds, and class tier list.

Copy sections into your notes app or screenshot tables for co-op planning with Co-op groups pushing Rifts and Trials.

Phase 0 — Define Build Intent

Fill this header before touching the forge:

FieldYour plan
Primary classWarrior / Mage / Warlock
Secondary class (optional)For class switching nights
Content goalTrash farm / bounties / trials / boss push
Demo or launchRuinsofDawnDemo vs post-launch
Reference buildLink mentally to beginner builds page

Checklist — intent locked

  • I know whether this build is for fast mapping or boss burst.
  • I read Progression extract-destroys-donor rule this week.
  • I checked skill tier list for bar priorities.

Phase 1 — Gear Slot Targets

Plan affix families per slot — not exact patch numbers. Adjust using gear items.

Mage mapping build (demo-era template)

SlotPriority affix familiesMinimum /5 feel
WeaponSpell damage, projectile count, cast speedHigh on weapon
ChestLife, resist, shield procMid-high
BootsMovement speed, resistHigh on movespeed
GlovesCast speed, crit or flat damageMid-high
RingsCooldown reduction, life, damageHigh on CDR if found
AmuletSkill transform (area skill), lifeTransform high priority

Warlock pet farm template

SlotPriority affix familiesNotes
WeaponPet damage, dot bonusesPets do heavy lifting
ChestLife, damage reductionSafe affix reading
BootsMovement speedKiting space
GlovesCast speed, curse bonusesFaster elite kills
RingsLife regen, resistLower potion stress
AmuletPet empowerment aura patternsSee affix glossary

Warrior boss burst template

SlotPriority affix familiesNotes
WeaponHigh /5 physical or skill damage, critForge centerpiece
ChestLife, armor, burst mitigationPhase survival
BootsMovement speed, resistTrial positioning
GlovesAttack speed, critScales burst window
RingsCrit damage, lifeBoss caller stats
AmuletSkill transform on burst skillLate S-tier skill synergy

Checklist — slots defined

  • Every slot has at least one target affix family written down.
  • I marked which slots accept neutral affixes for class swaps.
  • I am not chasing low /5 legendaries over five-affix rares (legendaries guide).

Phase 2 — Stash Audit (Before Crafting)

QuestionYes / No
Do I have a five-affix base for the inject target slot?
Do I have duplicate donors at high /5 for planned extracts?
Do I have mats listed in materials for reforge backup?
Did I confirm transforms in affix glossary?

Checklist — stash ready

  • Five-affix base set aside — not equipped on alt experiments.
  • Donors are duplicates I am willing to lose.
  • Emergency resist piece exists for harder Rift invasions.

Phase 3 — Forging Step Order

Recommended safe order for demo players (adjust per affix crafting):

  1. Equip highest /5 upgrades without crafting.
  2. Quality upgrade on stable chest or weapon if mats allow.
  3. Extract one affix from a duplicate donor.
  4. Inject into five-affix base when all target extracts ready.
  5. Reforge only if inject result is close but not perfect.

Checklist — forging sequence

  • Step 1 complete — no unnecessary extracts yet.
  • Extract list written: affix name + donor item note.
  • Inject only after donor list finalized.
  • Reforge budget capped (one session limit).

Phase 4 — Skills and Bar Layout

Bar slotSkill roleBook acquired?
Primary clear or petS-tier from skill tier list
Secondary damageA-tier backup
Defensive / shieldMitigation or dash
Boss nukeSingle-target
UtilityCurse, shout, or buff

Bind potions per Controls — Q/E/R — before optimizing damage keys.

Checklist — bar ready

  • S-tier role filled for my content goal.
  • Defensive skill exists before trial pushes.
  • Town portal (H) muscle memory confirmed.

Phase 5 — Content Unlock Targets

SystemBuild-ready milestoneDone?
BountiesComfortable trash DPS[ ]
RiftsResist profile + sustain[ ]
TrialsBoss burst or pet safety online[ ]
RuinsGem stockpile + survivability[ ]

Log completions in the demo tracker so next session starts with a known gap.

Phase 6 — Co-op Sync (Optional)

Party roleYour build suppliesTeammate needs
ClearMage area damageWarrior boss burst
ControlWarlock curses / petsMage speed
Boss callerWarrior burst + mitEveryone brings resist

Share this checklist screenshot before long co-op farms — see Co-op guide.

Post-Session Review

After each crafting session:

  • Updated /5 fractions on equipped gear.
  • Noted failed reforge mats in personal log.
  • Re-read early game tier list if power feels flat.
  • Adjusted class swap plan if stash supports Warrior boss nights.

This checklist does not auto-save — treat it as a planning scaffold. Ruins of Dawn rewards players who forge deliberately; rushing inject without Phase 2 stash audit is the most common demo regret reported in community threads.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

When should I use the build checklist?

Before your first **extract or inject** and whenever you start a new class focus. Pair with [Forging builds](/builds/forging/) for step detail.

What if I only have three-affix gear?

Equip upgrades and keep farming — five-affix bases are the long-term chassis per [gear items](/gear/items/). Do not inject into low-count pieces early.

Can I share this checklist in co-op?

Yes. Screenshot Phase 6 so party members align roles before [Rifts](/systems/rifts/) — see [Co-op](/guides/coop/).

Does the checklist include exact affix roll values?

No. It plans **families and `/5` priorities** using demo-era guidance from the [affix glossary](/tools/affix-glossary/), not invented numbers.